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Discover my collection of creative work and visual projects. Each piece showcases my attention to detail and commitment to delivering results that exceed expectations.

Stopwatch (2026)

Stopwatch is a detailed replica study of a mechanical stopwatch, focused on precision modeling and functional design analysis. Developed using SOLIDWORKS, the project explores internal component structure, ergonomic form, and assembly accuracy through high-quality 3D rendering techniques. The work emphasizes mechanical realism, careful attention to detail, and clear visualization of a timekeeping device within a digital design environment.

Camel (2026)

Camel is an original animated 3D study created to explore organic form, motion, and digital character development. Developed using Blender, the project focuses on modeling, rigging, and animation techniques to bring a stylized animal form to life within a digital environment. The work emphasizes realistic movement, surface detailing, and expressive animation cycles while refining skills in rendering and visual storytelling through 3D production workflows.

Buster T. Bison (2026)

Buster T. Bison was created through a collaboration with a graphic designer as part of their Senior Capstone project. The piece translates a two-dimensional character into a fully realized three-dimensional form, combining electronic components, 3D printed elements, acrylic detailing, and rubber materials to create an interactive and visually engaging final design. The project focused on preserving the character’s personality and visual identity while exploring fabrication techniques, material integration, and functional assembly through digital modeling and prototyping.

Charlie Brown Characters (2026)

Charlie Brown Characters were created as a fun personal project inspired by the iconic world of Charlie Brown and the Peanuts characters. The designs transform the recognizable characters into three-dimensional forms through a combination of 3D printing, acrylic fabrication, rubber materials, and integrated electronic components. The project explored character translation, playful expression, and fabrication techniques while capturing the charm and simplicity of the original illustrations through digital modeling and prototyping.

ChromaChame (2025)

ChromaChame is an original concept design exploring color, light, and form through a digitally modeled and fabricated object. Created using Autodesk Inventor , the project combines 3D printed components, acrylic elements, and integrated electronics to create a visually dynamic piece that emphasizes illumination and surface interaction. The design process focused on developing an original aesthetic language while refining fabrication methods, assembly, and presentation through detailed rendering and prototyping.

Bracelet Helper (2025)

Bracelet Helper is an original concept designed to simplify the process of fastening bracelets independently. Developed using Autodesk Inventor, the project combines electronic components with 3D printed elements to create a functional assistive device focused on accessibility and ease of use. The design process emphasized ergonomic interaction, practical functionality, and clean visual form while exploring prototyping and digital rendering techniques.

EzyLift (2025)

EzyLift is an original concept focused on improving accessibility and ease of lifting through a compact, user-centered design. Developed using Autodesk Inventor, the project integrates 3D printed components, acrylic elements, and electronic features to create a functional and visually refined prototype. The design process emphasized ergonomic interaction, mechanical functionality, and clean aesthetic detailing while exploring digital rendering and fabrication techniques.

Glide Scrub (2025)

Glide Scrub is an original concept designed to improve the efficiency and comfort of everyday cleaning tasks through a streamlined, user-focused design. Developed using Autodesk Inventor, the project combines 3D printed components, acrylic detailing, and electronic integration to create a functional and visually cohesive prototype. The design process explored ergonomics, usability, and fabrication methods while emphasizing smooth form development and practical interaction.

Lower Limb Prosthesis (2025)

Lower Limb Prosthesis was developed in collaboration with a classmate as a concept study focused on assistive medical design, mechanical functionality, and digital visualization. Created using SOLIDWORKS and Autodesk Inventor, the project explored the structure and movement of lower limb prosthetic systems through detailed 3D modeling, rendering, and prototyping techniques. The design process emphasized ergonomic form, mechanical accuracy, and realistic presentation while incorporating electronic components and 3D-printed elements to better understand prosthetic design and component integration.

Dental Screw Implant (2025)

Dental Screw Implant was developed in collaboration with a classmate as a concept study focused on precision medical design and digital visualization. Created using SOLIDWORKS, the project explored the structure and functionality of dental implant systems through detailed 3D modeling and rendering techniques. The design process emphasized accuracy, mechanical form, and realistic presentation while developing a deeper understanding of medical product design and component integration.

Pop It Fidget (2025)

Pop It Fidget is an original concept inspired by interactive sensory toys and designed to encourage tactile engagement through a clean, playful form. Developed using SOLIDWORKS, the project focused on digital modeling and rendering techniques to create a visually polished concept that emphasizes interaction, repetition, and user experience. The design process explored form development, surface detailing, and the balance between functionality and aesthetic simplicity.

Bumble Bee (2025)

Bumble Bee is a digital design study focused on translating organic form into a stylized 3D model with electronic concept integration. Developed using Rhino, the project emphasizes surface modeling, form exploration, and detailed rendering to capture both realism and stylization in a cohesive design. The work was inspired by reference photography sourced from Shutterstock, and focuses on interpreting natural insect anatomy into a refined digital composition through CAD modeling and visualization techniques.

Spray Bottle (2025)

Replica Spray Bottle is a detailed digital modeling study focused on recreating a common consumer product with precision and functional accuracy. Developed using SOLIDWORKS, the project explores form, ergonomics, and component assembly through high-quality 3D rendering techniques. The design emphasizes realistic proportions, mechanical functionality, and clean visualization to replicate the structure and usability of a standard spray bottle within a digital environment.

Glue Gun Trigger (2025)

Glue Gun Trigger is a precision replica study focused on the mechanical functionality and ergonomic design of a standard glue gun trigger mechanism. Developed using SOLIDWORKS, the project emphasizes accurate 3D modeling, component interaction, and realistic rendering to analyze how force and motion translate through the trigger system. The work highlights detailed mechanical replication, functional understanding, and clean digital visualization of a common handheld tool component.

Pull Toy - Dog (2025)

Pull Toy – Dog is a playful design study focused on creating a child-friendly pull toy that combines simple mechanical movement with engaging character design. Developed using Rhino, the project explores form modeling, proportion, and smooth surface design to create an approachable and visually appealing toy. The design emphasizes functionality, durability, and user interaction while translating a classic children’s toy concept into a clean, digitally rendered prototype.

Us (2025)

Us is a miniature sculptural study depicting a dating couple, designed to capture emotion, connection, and form within a compact 5 x 5 inch scale. Created using Blender and refined in Meshmixer, the piece was developed through digital sculpting, optimization, and preparation for fabrication. The final model was 3D printed and finished with acrylic elements to enhance detail and visual depth. The project focuses on expressive character representation, spatial composition, and translating digital sculpture into a tangible physical form.

Wood Moisture Meter (2024)

Wood Moisture Meter is a detailed digital illustration study based on a reference wood moisture measurement device. Created using Adobe Illustrator, the project focuses on accurately representing form, interface elements, and functional components through clean vector rendering techniques. The illustration emphasizes precision, clarity, and technical visualization, translating a real-world electronic tool into a refined 2D presentation format.

Thumbnails (2024)

Thumbnails is a series of exploratory ink drawings focused on rapid ideation, composition development, and visual storytelling. The work emphasizes gesture, line quality, and simplified form to quickly communicate design concepts and layout variations. Created as a foundational step in the design process, the thumbnails serve as a visual brainstorming tool, refining ideas through iterative sketching and graphic clarity.

The Tower (2023)

The Tower is an early sculptural study exploring structural balance, form, and vertical composition through a hands-on model-building process. Constructed from balsa wood, the piece investigates basic architectural principles and material behavior at a small scale. The project emphasizes learning through physical prototyping, focusing on stability, proportion, and spatial awareness while developing foundational skills in 3D form-making and amateur woodworking techniques.

History (2023)

History is a series of charcoal sketchbook excerpts exploring tone, texture, and expressive mark-making through traditional drawing techniques. The work focuses on capturing atmosphere and narrative through layered shading, gestural line work, and compositional studies developed directly in sketchbook form. Each piece reflects an observational and experimental approach to illustration, emphasizing process, depth, and the raw quality of charcoal as a medium.

Wildcat Bobble Head Clock (2022)

Wildcat Bobble Head Clock is a mixed-media concept combining traditional sketching and physical prototyping to explore character-driven product design. Beginning with graphite sketchbook illustrations, the design was developed into a tangible form using modeling clay and amateur 3D printing techniques, with acrylic elements used for finishing details and visual refinement. The project merges playful character aesthetics with functional clock design, emphasizing experimentation, material exploration, and the transition from 2D ideation to 3D construction.

Guiding Light (2022)

Guiding Light is an observational sketchbook study rendered in graphite, focusing on a vintage lantern as the central subject. The work explores light, shadow, and form through detailed rendering techniques, emphasizing tonal variation and realistic observation. Developed as a series of sketchbook excerpts, the project highlights foundational drawing skills, careful attention to texture, and the interpretation of a physical object through traditional illustrative methods.

Home (2022)

Home is a commissioned miniature house replica designed to capture architectural detail and personal significance at a reduced scale. Developed using Autodesk Inventor, the project combines 3D printed structural components with acrylic detailing to create a refined physical model. The design process focused on accurate proportioning, clean assembly, and material contrast, translating a real-world residence into a carefully constructed miniature representation. It measures to be (4.5 x 8 x 10 inches).

Sweet DAWGS (2021)

Sweet DAWGS is a commissioned design created for a company open house, developed as a small-scale promotional piece combining digital illustration and 3D modeling. The concept was initially developed in Adobe Illustrator and refined using Autodesk Inventor to prepare for fabrication. The final object was 3D printed at a compact scale, focusing on clean form, branding presence, and physical impact within a small footprint. The project emphasizes visual communication, production workflow, and translating graphic design into a tangible product. It measures to be (0.75 x 4 x 4 inches).

Pink Nightmare (2021)

Pink Nightmare is a commissioned holiday-themed design created for a themed party, combining playful concept development with precision digital modeling. Developed using Autodesk Inventor, the project explores form optimization and fabrication through the creation of a 3D printed cookie cutter. The design emphasizes clean geometry, functional usability, and festive visual identity, translating a conceptual holiday idea into a physical, production-ready object. It measures to be (1.25 x 3.75 x 3 inches).

Yankees Stadium Replica (2021)

Yankees Stadium Replica is a detailed scale model inspired by the iconic ballpark, created to study architectural form, structure, and spatial layout through digital fabrication. Developed using Autodesk Inventor, the project combines 3D printed components with acrylic elements to achieve clean geometry and layered visual depth. The design emphasizes accuracy, proportion, and craftsmanship in translating a large-scale sports venue into a compact physical model. It measures to be (2 x 9.5 x 9.5 inches).

Credit: Inspired by Yankee Stadium.

Uptown (2021)

Uptown is a printmaking-based graphic design piece exploring urban rhythm, structure, and visual hierarchy through bold composition and layered imagery. The work combines traditional print techniques with graphic design principles to create a strong sense of movement and place. Focused on contrast, repetition, and spatial organization, the piece captures the energy and character of an urban environment within a controlled 17 x 11 inch format.

Apple (2022)

Apple is an acrylic illustration and painting study focused on observational rendering, color accuracy, and surface texture. Created on a 7.5 x 12.5 inch surface, the piece explores form, light, and shadow through layered brushwork and controlled color blending. The work emphasizes simplicity and clarity in composition while capturing the natural qualities of the subject through traditional painting techniques.

Waffles (2021)

Waffles is an acrylic illustration and painting study exploring color, texture, and playful subject matter through a stylized visual approach. Created on a 7.5 x 12.5 inch surface, the work focuses on composition, brushwork, and layering techniques to bring warmth and personality to a simple everyday subject. The piece emphasizes expressive paint application and illustrative clarity, blending realism with a lighthearted, graphic interpretation.

Stadium Highlights (2021)

Stadium Highlights is an acrylic illustration and painting study focused on capturing the atmosphere and lighting of a stadium within an urban landscape. Created on a 14 x 15 inch surface, the piece emphasizes color harmony, depth, and compositional balance through layered brushwork and controlled acrylic application. The work is based on a reference photograph by Dustin McGrew of Pittsburgh Skyline Photography, translating the original scene into a stylized painted interpretation that highlights mood, structure, and environmental perspective.

PNC Park Replica (2020)

PNC Park Replica is a detailed scale model inspired by the iconic Pittsburgh baseball stadium, created to explore architectural form, structure, and spatial composition through digital fabrication. Developed using Autodesk Inventor, the project combines 3D printed components with acrylic elements to achieve precision, clarity, and layered visual depth. The design emphasizes accurate proportioning and clean assembly, translating the character of PNC Park into a compact physical model. It measures to be (3 x 10 x 12 inches).

Credit: Inspired by PNC Park.

OFFICE Expansion (2020)

OFFICE Expansion is a conceptual architectural model inspired by The Office television series, reimagining the familiar workspace environment as a physical scaled composition. Developed using Autodesk Inventor, the project combines 3D printed structural elements with acrylic detailing to create a clean, layered representation of office space expansion. The design emphasizes spatial organization, proportion, and visual storytelling, translating a recognizable pop culture setting into a refined physical model. It measures to be (2.5 x 17 x 18.5 inches).

Credit: Inspired by The Office television series.

Blue Devil (2020)

Blue Devil is a prototype developed for a collaborative Mt. Lebanon High School fundraising project, focused on creating a small-scale character-based design for production and distribution. Developed using Autodesk Inventor, the project incorporates 3D printed modeling, latex mold-making, and casting with Smooth-On Flex Foam-It, followed by hand-applied fabric paint for finishing detail. The design emphasizes iterative prototyping, material experimentation, and reproducible fabrication techniques within a collaborative production workflow. It measures to be (4 x 2.5 x 2.5 inches).

Setting The Table (2020)

Setting The Table is an observational charcoal drawing study focused on rendering silver utensils with attention to reflection, contrast, and surface texture. Created on a 9.5 x 11.25 inch format, the piece explores light behavior on metallic objects through controlled shading, blending, and tonal variation. The work emphasizes accuracy in observation while capturing the subtle highlights and shadows that define form and material in still-life composition.

Diamond Dawgs Baseball Building Block Figures (2020)

Diamond Dawgs Baseball Building Block Figures is a commissioned design created for Diamond Dawgs Baseball, combining character-based design with modular construction aesthetics. Developed using Autodesk Inventor, the project explores small-scale 3D modeling and fabrication through 3D printed components, acrylic detailing, and vinyl finishing elements. The design emphasizes playful form, brand identity, and compact physical assembly, translating team-themed visuals into a collectible building block-style figure. It measures to be (3.75 x 2.25 x 1.5 inches).

Mt. Lebanon Baseball Building Block Figures (2020)

Mt. Lebanon Baseball Building Block Figures is a commissioned design inspired by Mt. Lebanon High School baseball uniforms, created as a stylized collectible character set. Developed using Autodesk Inventor, the project combines 3D printed components, acrylic detailing, and vinyl finishing to achieve a clean, modular building-block aesthetic. The design focuses on team identity, simplified character form, and small-scale fabrication, translating athletic branding into a physical, display-ready model. They measure to be (6 x 3.5 x 2.5 inches).

Credit: Mt. Lebanon High School Baseball uniforms.

Super Bowl Lego Series (2019 -2020)

Super Bowl Lego Series is a commissioned collectible design inspired by NFL uniforms, developed as a stylized miniature figure series. Created using Autodesk Inventor, the project combines 3D printed components, acrylic detailing, and vinyl finishes to achieve a clean, modular building-block aesthetic. The design focuses on translating team branding and uniform identity into simplified character forms, emphasizing playability, visual consistency, and small-scale fabrication. They measure to be (3.75 x 2.25 x 1.5 inches).

Credit: NFL uniforms.

GREAT #42 (2019)

GREAT #42 is a graphite illustration study focused on realistic rendering and tonal development at a larger scale. Created on a 22 x 16.5 inch surface, the piece emphasizes precision in shading, texture, and contrast to achieve a strong sense of depth and form. The work is based on a reference photograph provided via Newscom, translating the source image into a detailed observational drawing that highlights accuracy, composition, and traditional graphite technique.

DAWG Tater (2019)

DAWG Tater is a playful character-based design inspired by classic interchangeable toy figures, reimagined as a stylized collectible. Developed using Autodesk Inventor, the project focuses on modular form development and 3D printed fabrication to create a simplified, assembly-style figure. The design explores proportions, component integration, and character expression while translating a familiar toy concept into a digitally modeled and physically produced object. It measures to be (7 x 4 x 2.5 inches).

Credit: Inspired by Playskool Mr. Potato Head.

Late Night Out (2019)

Late Night Out is an oil pastel illustration study inspired by Vincent van Gogh’s The Night Café (1888), reinterpreting the atmosphere of a late-night interior through bold color and expressive mark-making. Created on a 20 x 16 inch surface, the piece emphasizes movement, emotion, and texture through layered pastel application and dynamic composition. The work explores how color and distortion can be used to convey mood and energy while referencing a historic painting through a contemporary observational study.

Morning Song (2018)

Morning Song is an acrylic painting study inspired by John James Audubon’s White-Throated Sparrow from The Birds of America, focusing on natural form, color accuracy, and observational detail. Created on a 14.5 x 21.5 inch surface, the piece emphasizes layered brushwork, texture, and compositional balance to capture the delicacy of the subject within its natural context. The work translates historical ornithological illustration into a contemporary acrylic study, highlighting both realism and painterly expression.

The Bubs (2018)

The Bubs is an acrylic painting study exploring playful character expression through simplified form and bold color application. Created on a 6 x 8.5 inch surface, the piece emphasizes composition, shape relationships, and expressive brushwork to create a lighthearted visual narrative. The work focuses on developing personality through stylized design choices and painterly technique within a compact format.

Meeting Place (2017)

Meeting Place is a graphite illustration study focused on observational drawing and atmospheric perspective. Created on a 13 x 18 inch surface, the piece emphasizes tonal control, texture, and compositional balance to translate a real-world scene into a detailed rendered drawing. Based on a reference photograph by Phil Hessler, the work explores depth, structure, and light behavior through traditional graphite techniques, capturing the mood and stillness of the original image.

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